At 01:11 AM 1/3/98 -0500, you wrote:
>And none of those ganes were ever as good as the "Big-5" series on
>the old TRS-80's with their monochrome 128x48 "graphics". The Linux
>fight is over, it's time for an arcade-game dicksize war. (And I've
>never been good at arcade games).
The best to me back then weren't the arcade games. I mean you have to admit
it's a little hard to conceptualize something in a 128x48 grid. Nope, the
games that did it for me back then were the text parsing adventure games
(infocom, etc.) Although there were some games that never die, and I still
play (Anyone remember Space War?) and of course Combat on the Atari 2600.
I've got a CD full of abandonware games that I have slowly put together from
websites that seem to go down as fast as they come up. There are ancient
games on that CD that I have never played.
<rant>
Which brings up an interesting point: Why do the self appointed software
cops go after software archives of "abandonware" that most of today's
computers usually run too fast anyway? Do these ancient games really hurt
todays software market? Anything 10 years old or older should be
freeware/public domain as far as games are concerned. They don't increase
productivity, and the collectors of these old games aren't doing any harm
are they?
</rant>
- John Higginbotham
- limbo.netpath.net
Received on Sat Jan 03 1998 - 01:11:37 GMT
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