operating systems

From: Zeus334 <Zeus334_at_aol.com>
Date: Mon Jan 5 15:51:48 1998

> At 08:48 AM 1/5/98 -0600, you wrote:
> >Two, that today's computers run old software too quickly - that doesn't
> >sound like archaic software to me, if it's running directly on today's
> >machines and OSes.
> Try loading up Buck Rogers and the Planet of Zoom! on a Cyrix 200 and see
> how well it plays. Same goes for Frogger. :) They run blindingly fast,
> making them utterly worthless unless you use one of those slowdown utils,
> but most of those only run right on 486s.
There is a PC-based game I got on a shareware CD that came with my Pentium-75
called "Galactic Food Fight". It is blindingly fast as well. It's shareware,
so if anyone wants a copy....
> Three, that ancient games don't "hurt" today's
> >software market. Doing what?
> Doing what? Being available for "free" (illegally) out there for people to
> get to them. The fact that people are still playing them doesn't affect
> today's game market at all. It's a whole different ballpark out there these
> days.
I'm sorry, but if people say it's ok to pirate old games, even more people
than now will start to say, "Well, this game is not that new", and pirate IT.
Now, I have nothing against software piracy on a simple basis: either I get
the program for free, and the compay loses 50 bucks, or I don't get the
program at all, which means that the company is still 50 bucks short. However,
my 14.4 modem helps me keep my morals straight :)
> >so ... so, you say they should give up on them? A tenth of something is
> >still something.
> But repackaging the games and shipping them would up the price to at least
> $10.00 a piece, and you would have to come up with a cheap way to make sure
> the games ran at original speed on all systems, another few bucks for R&D
> right there, so you'll probably end up spending $50.00 for a compilation CD
> with maybe 10 games on it, and nothing else. (Can you say "Roberta Williams
> Sierra Compilation"?)
> Why not release the games as shareware, with no set ammount defined? People
> could pay what the game is worth to them. I think Maxis did that with the
> original SimCity.
How many people do you suppose would buy the original frogger? Even for $5?
Even if someone put a rack of frogger diskettes for free out in CompUSA or
something, how many would take it?
> >Don't get me wrong and think I'm just flaming you... I agree, I wish
> Oh, not at all. I expected alot more flak from people when I started this
> thread, but was suprised at how well the members of the list are taking it.
> (so far)

> - John Higginbotham
>- limbo.netpath.net
Received on Mon Jan 05 1998 - 15:51:48 GMT

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