At 02:42 PM 6/15/98 -0400, you wrote:
>At 01:28 PM 6/15/98 -0500, you wrote:
>
>>Sure, just as easily as you can move stuff between the 6502 based Nintendo
>>and an AIM-65 (i.e., no way dOOd -- even if the CPU is the same, nothing
>>else is). However, I seem to recall that Microsoft recently signed-up a
>>game machine manufacturer for CE, and it was either Nintendo or Sega.
>
>Sega. For the new 128-bit console system: Dreamcast. Coming to America next
>year. Out in Japan by Fall this year.
><offtopic alert! offtopic alert!>
>Err, man, those Atari Pong games sure were a gas back in the 70's, man!
>Groooovy!
>*Whew!* Close one.
Please don't write about Dreamcast in here--my 10 year old son might see
it, then I'll have to listen to another two hours of how cool it's going to
be (guess who he gets that trait from?)--then I'll have to explain yet
again why 128 bits is theoretically better than 64 bits. Stick to stuff
that bores him so I can read in peace, please! <g>
>
>
>________________________________________
>john higginbotham limbo.netpath.net -
>webmaster, http://www.pntprinting.com -
>"Teamwork is essential; it gives the -
>enemy other people to shoot at." -
>
--
David Wollmann
dwollmann_at_ibmhelp.com
Received on Mon Jun 15 1998 - 14:27:25 BST