Games and classic computers

From: Derek Peschel <dpeschel_at_u.washington.edu>
Date: Mon Feb 15 20:22:15 1999

> In looking at this and browsing my amiga archives I came across a regular
> Amiga flame war which was held between the Game programmers and the Amiga
> users. The Game programmers were adamant that you had to "take over the
> machine" in order to get the necessary performance and there was no way you
> would ever have something like StarGlider running in real time with some OS
> back there stealing your cycles.
>
> I contrasted that with running Descent FreeSpace on my Win95 machine. It
> brings into focus the huge changes that have undergone this space in only
> the last 10 years. Amazing, simply amazing.

Are you saying that Descent doesn't take over the machine? (I'm not being
sarcastic -- I don't know either way, mainly because I use a Mac most of the
time.) I've seen some vey badly-behaved Windows programs, and tons of DOS
ones. I don't think Windows 95 or NT are very efficient, so I'd say that
when performance counts, the truth is sometimes closer to the
game-programmers' side than the users'.

-- Derek
Received on Mon Feb 15 1999 - 20:22:15 GMT

This archive was generated by hypermail 2.3.0 : Fri Oct 10 2014 - 23:32:00 BST