No... It has been a long while since I read it too but IIRC the article was
something like 'How to teach a matchbook to play tic tac toe'
- Mike: dogas_at_leading.net
-----Original Message-----
From: blstuart_at_bellsouth.net <blstuart_at_bellsouth.net>
To: Discussion re-collecting of classic computers
<classiccmp_at_u.washington.edu>
Date: Thursday, February 18, 1999 9:56 PM
Subject: Re: question about viruses
>In message <01be5b3b$65657aa0$d3c962cf_at_devlaptop>, "Mike" writes:
>>Speaking of _Adikesence of P1_ .... Does anyone know the SciAm issue date
>>for the referenced matchbook neural net ???
>
>It's been a long time since I read the book (I really should
>read it again, now that the subject has come up). But if
>he're refering to the article I think, it's by Martin
>Gardner. Unfortunately, I can't find a full reference.
>(Somewhere I've got a photocopy of it, but I can't find it
>right now.) Anyway, I do find that it came from a 1962 issue.
>
>In the article, Gardner defines (I can't remember if he references
>anyone else) a simple game played with six pawns played on a 3x3
>board. Using 24 matchboxes, he shows a learning machine called
>Hexapawn Educational Robot (HER).
>
>I've got a fond spot in my heart for this one of Gardner's
>articles. A simplified version was printed under the title
>"How to Play Hexapawn" in the collection called *The New Reader's
>Digest Treasury for Young Readers,* a copy of which was given to
>me by a relative when I was a kid. It sparked my interest in AI
>which reached it climax about seven years ago when I defended my
>dissertation in machine learning.
>
>Brian L. Stuart
>
Received on Fri Feb 19 1999 - 06:28:17 GMT
This archive was generated by hypermail 2.3.0
: Fri Oct 10 2014 - 23:32:00 BST