> How many people on this list have fantasized for even a
> moment building an Apollo spaceflight simulator with all
> the lights & switches accurate and active?
And active? How would they be active? I don't even know what most
of them do, but they generally control hardware that isn't going to
be useful except in an actual Apollo mission or equivalent. Certainly
I have no reason to want to be able to control a secondary coolant loop
pump or SPS gimbal motors, for instance.
As it happens, I have an "Apollo 13 Controls and Displays" poster less
then three feet from where I'm sitting. See
http://www.papertrainer.com/
Received on Thu Jun 08 2000 - 18:39:31 BST