Space Invaders returning to arcades...

From: Zane H. Healy <healyzh_at_aracnet.com>
Date: Sat Dec 6 02:18:51 2003

> One thing to consider. If they were making so much money that it
>was a overwelming gouge, other would compete against them. Arcade
>machines are not cheap to make. Doing 10K units of a 10 year lifetime
>is not a large run. The CPU board is most likely designed in house
>because they can not depend on outside vendors to keep an obsolete
>design. Any uP design is obsolete within 6 months to a year. They
>need a longer product life. Knowing the methods used to create
>these arcade machines, I would say that $3K is a little on the
>high side but not all that much. One wouldn't stay in business doing
>these for anything less then $2.5K. Maybe you know something I don't.
>Dwight

I'm not sure that $3k is really that much on the high side. As an example, the board for SNK Vs. Capcom started out at something like $1600, normal Neo-Geo games start out at less that $1k, but are only a cartridge, this is the first one that they've released in a long time that was a Jamma PCB. Also a brand-new cabinet isn't exactly cheap. Of course the arcade systems based on modern 2D or 3D technology will cost you even more, the Neo-Geo games are based on mature hardware that's about 12-14 years old.

Still, in the case of Space Invaders, I'm wondering if they don't just have a PC in there with USB controllers. In that case the only real cost is the cabinet, and they are gouging.

                        Zane

-- 
--
| Zane H. Healy                    | UNIX Systems Administrator |
| healyzh_at_aracnet.com (primary)    | OpenVMS Enthusiast         |
|                                  | Classic Computer Collector |
+----------------------------------+----------------------------+
|     Empire of the Petal Throne and Traveller Role Playing,    |
|          PDP-10 Emulation and Zane's Computer Museum.         |
|                http://www.aracnet.com/~healyzh/               |
Received on Sat Dec 06 2003 - 02:18:51 GMT

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