Display of first networked personal computer game returning

From: Al Hartman <alhartman_at_yahoo.com>
Date: Mon Jun 2 11:59:00 2003

Oh Man!!!

I thought I was the only one who remembered this book
fondly!

I used to have this book and pour through it. Wishing
I had the money to build a replica of the Enterprise
bridge and make each station a Computer like this book
outlined.

Alas, I've lost my copy of this book. I hope I can
find another some day... (Can you send me ISBN
Information?)

Thanks for the title and author, that should help a
lot...

I think something like this would make a WONDERFUL
type of attraction. Where people would pay to spend a
day in the Simulator and go "Exploring".

What's missing in a lot of the Computer Games today,
is just the fun of exploring... Not just blowing up
Borg or Klingons and the like...

Like Starflight I or II...

Even Escape Velocity on the Mac is fun, because you
don't have to go battling, you can just go around
trading and building up your ship...

Regards,
Al

From: Alan Greenstreet <aeg_at_paradise.net.nz>
>
> A slightly older networked "game" I know of was
> written by Roger Garrett and published in
> "Interface Age" magazine in the August /
> September / October 1977 issues. It was then
> followed by a comprehensive book in 1978 (which I
> have). There is a complete programme structure for
> a networked game - rather ambitiously titled
> "Star Ship Simulation" and based on the previous
> 1975 books detailing the Star Trek Enterprise
> design blueprints and Star Fleet Technical
> Manual. Each computer is one of the main bridge
> stations; Science, Engineering, Weapons, Navigation,
> Communications etc.
>
> I have read through most of the book and it is
> suggested that the programme could be written in
> Fortran, Basic or Machine Code - depending on the
> choice of the programmer. I have never seen or
> heard of this programme running. Has anyone else
> come across it?
>
> Alan
Received on Mon Jun 02 2003 - 11:59:00 BST

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