> > In some of my classes, I used to show and discuss TRON and "Last
> > Starfighter" ("first" computer graphics movie that wasn't obsessed with
> > having been computer graphics.)
> You taught with TRON and Last Starfighter?!! What class was that? Whatever
> the class is I want to be in it.
Even in the intro classes, I try to include SOME decent content (and more
about the history than most of the students want to hear).
I used to teach a computer graphics programming class. It wasn't very
popular, since a lot of the students that signed up for it expected to be
able to create commercial quality REAL TIME animated graphics without
programming. Only a few of the best students understood the idea of
creating primitives, Bressenham's algorithm, etc. It's also a struggle
getting people to understand that animation consists of creating one frame
at a time, NOT aiming a camera at the screen while a microcomputer renders
images at 30 frames per second.
> > In addition, at SigGraph, there were a bunch of stills from TRON included
> > in the demo pictures. Sellam bought my carousel tray with those.
> Hmmm... Hey Sellam you should demo them at VCF east... ;) Examples of
> arly 3D computer graphics...
Most of the SigGraph demo slides that I had were from the era of beginning
to be able to map surface textures onto 3D perspective images.
--
Grumpy Ol' Fred cisin_at_xenosoft.com
www.merritt.edu/~fcisin
Received on Mon Nov 10 2003 - 14:07:11 GMT