A little help from my friends...
On May 13, 2004, at 10:43 AM, der Mouse wrote:
>> I need names for 50 kinds of cargo for a SPACE TRADER game...
>
>> My imagination gave out after the first 8-10 ...
>
> Depending on things such as time-in-transit and environment provided by
> the ships, some of these may not work, but here are some ideas. Of
> course, you can also invent things; much sf includes invented foods,
> animals, devices, etc, that you can steal names from.
>
> Various foods (wheat, millet, barley, apples, onions, ...)
Hmm perhaps I should add a "perisbable" value (weeks until spoiled)
> Mail (perhaps subclassify by priority?)
>
Mail... interesting...
My game also has passengers, if you have one or more passenger modules
I would probably use the larger catagory.. "foodstuffs" for example
Planets ban random items too, and you stand a small chance of being
"inspected" - if so your banned items will be confiscated, you may
be allowed to pay a "fine" instead though
Or pehaps you may be offered "Inspection Insurance" on landing?
Received on Thu May 13 2004 - 13:22:51 BST
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