How Do You Program Nintendo Games?

From: Cord Coslor <archive_at_navix.net>
Date: Fri Apr 17 11:20:02 1998

Sam Ismail wrote:

> On Fri, 17 Apr 1998, Hotze wrote:
>
> > Well? How DO you program Nintendo games. Do you need to compile? Or is it
> > more like BASIC? Is it done in any specific language?
>
> The Nintendo (I assume the original since its >10yrs and thus topical) had
> a 6502 at its heart. If you can find some way to poke bytes into it,
> that's how you'd program it. Normally you'd probably have a developer kit
> with some interface (probably a carthridge) to download code into it with
> a cross-assembler for building the actual programs. I'm sure there's
> also some sort of library for calling graphic and sounds routines. It
> would be cool if it had a BASIC interpreter but it doesn't, and I doubt if
> one was ever developed for it, but wouldn't be surprised if one was as
> side project of some programmer.

Acutally, with the popularity in the current emulators and those new projects for
the emulators, I wouldn't doubt that BASIC has been ported to the Nintendo. I
happen to have BASIC for the Nintendo GameBoy, and would imagine someone has
written a BASIC interpreter for the standard Nintendo as well.

CORD

>
>
> Sam Alternate e-mail: dastar_at_siconic.com
> -------------------------------------------------------------------------------
> Don't blame me...I voted for Satan.
>
> Coming in September...Vintage Computer Festival 2.0
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> [Last web page update: 04/13/98]



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Received on Fri Apr 17 1998 - 11:20:02 BST

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