Classic Displays (was RE: Future Computing Trends)

From: Roger Merchberger <zmerch_at_northernway.net>
Date: Sun Feb 22 20:56:22 1998

;-) Clearing the snow from my glasses, I saw Larry Anderson & Diane Hare
typed:

>Then on the 64
>some games looked cooler on regular composite monitors than on the crisp
>split-composite due to the artifacting (case in point was the game Sword
>of Fargoal, the unicorn's horn looked more like a rainbow than a white
>dotted line).
>
> It was those minute blurs that made the graphics a bit more fancy.

Yessir, a lot of games (like Cave Walker & Sands of Egypt) used the color
artifacting to get 4-color graphics (black, white, red & blue) out of the
2-color mode on the CoCo's, too.

Rather a pain to play sometimes on a nice, crisp RGB monitor when you have
to look for the "no, the other white striped key" instead of the blue key
for some particular door...

See ya,
Roger "Merch" Merchberger
--
Roger Merchberger       | If at first you don't succeed,
Owner, MerchWare        | nuclear warhead disarmament should
zmerch_at_northernway.net  | *not* be your first career choice.
Received on Sun Feb 22 1998 - 20:56:22 GMT

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