Classic Displays (was RE: Future Computing Trends)

From: Larry Anderson & Diane Hare <foxnhare_at_goldrush.com>
Date: Sun Feb 22 15:31:23 1998

From: Ward Donald Griffiths III <gram_at_cnct.com>
Subject: RE: Future Computing Trends

>I defy _anybody_ to say that a "better" display would improve any
>Big Five Software arcade games as they ran on the 128x48 monochrome
>graphics of the TRS-80 1/3. And I defy anybody to find a better
>batch of arcade games, unless you really want to see the blood from
>kicked-in faces, a fetish I outgrew 25 or so years ago.

   I know exactly what you mean, I recall my few months of playing with
a TRS-80 (loaned to me from the high school) with that wobbly picture
when there was too much white on some lines... Sometimes you loose the
translation with the sharp graphics generated on multi-sync displays by
the emulators.

   I recall a video flaw on the PET what would generate a hairline
verticle line between two characters which I took advantage of in one
program (I would not expect VICE to reproduce that)... Then on the 64
some games looked cooler on regular composite monitors than on the crisp
split-composite due to the artifacting (case in point was the game Sword
of Fargoal, the unicorn's horn looked more like a rainbow than a white
dotted line).

  It was those minute blurs that made the graphics a bit more fancy.

                  Larry Anderson

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Received on Sun Feb 22 1998 - 15:31:23 GMT

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