Video game crash

From: Hans Franke <franke_at_sbs.de>
Date: Mon Jul 6 14:41:00 1998

>> BUT, 1982 was one of those years when computers just exploded.
>>Machines like the C64. Easy to set up, cheap, better graphics and
>>sound. People started putting their Atari 2600s in the closet and
>>going out and buying computers. Parents were complaining that kids
>>were playing video games too much. The fad was over.
>> Almost overnight 2600 cartridges when from $20-$30 to $3-$5 each.
>>Atari was the head domino and when they fell, they all started to fall.

> I was writing games for a computer music company with several
> C-64 titles at the time, and it was my impression that the
> software market disappeared once people figured out they could
> pirate their friend's software, instead of buying it.

Old story, But never true. Everything about copying was done
on the Apple ][ years before the C-64 (remember Locksmith or
Nibbler ? :). And everything is still the same - easyer than
ever (Buy a CD-Burner at USD 100 and get an idot proof copy
programm for free) - so the home software market is dead ?

Come on, be serious - it's still the same - if one wants a
software and it is availabe (in difference to the early
Apple ][ age when a pirate copy often whas the only trace
about the existance of a special soft) one still buys it,
if the price is right - but if the shop asks USD 500 just
for a pop up util, one might look around for a copy - everybody
wants new soft NOW - and don't want do search weeks just for
a pirate. I still belive that most copys are no harm to the
manufacturer. Example - I spend something like USD 150 per
month on games (just one or two new games - they are horrible
expensive in Germany). Same with two friens of mine - some-
times we but a game 3 times - one each, since noone wants
to wait one day for the copy.

Gruss
H.





--
Ich denke, also bin ich, also gut
HRK
Received on Mon Jul 06 1998 - 14:41:00 BST

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