VCF Announcement: Nerd Trivia Challenge

From: Joe <rigdonj_at_intellistar.net>
Date: Sun Jun 27 09:21:36 1999

Sellam,

  Sounds like fun. See ">>" below for suggested changes.

   Joe

At 08:20 PM 6/26/99 -0700, you wrote:
>
>Nerd Trivia Challenge
>Official Rules and Regulations
>http://www.vintage.org/vcf/ntc.htm
>
>0. The Nerd Trivia Challenge is a game-show like event geared towards
>the computer history enthusiast. Questions concering computers, their
>inventors, their technologies, and their software are relevant. The
>questions are carefully selected by a panel of amateur computer
>historians and are researched as thoroughly as possible to ensure the
>correct answer is associated with each question. Only questions with
>unambiguous, undisputed answers are used in the game.
>
>1. To be considered as a player you must first pass a pre-qualifying
>quiz given when you arrive and register at the VCF. This is a series of
>10 free-form answer questions, with each question being

worth a point. >> Should be a bit.

>The pre-qualifying quiz will be given on days one and two of the VCF
>(Saturday, October 2 and Sunday, October 3). The top ten scores will
>then qualify to move on to the final qualification quiz.
>
>2. If you qualify then you must be available on day two of the event
>(Sunday, October 3) at 2:00pm to take the qualifying quiz. This quiz
>consists of a series of ten questions, each

worth a point. >> Bit.

> The top three
>scorers on the qualifying quiz will be chosen to play the Nerd Trivia
>Challenge. In the case of a tie, a tie-breaking question will be asked

>in a "sudden death" format. >> Kill process?

> The first person to respond with the correct
>answer to the tie-breaking question will be chosen as the final player.
>
>3. The contest consists of two rounds with 25 questions each round in
>five different categories (five questions per category), plus a final
>round consisting of one question. Each question in each category is
>progressively more challenging than the last.
>
>4. Scoring is in "bits". In round 1, the questions at the top of each
>category are worth 5 bits and

increment by 5 bits >> Why not increment by 2?


so that the last
>question is worth 25 bits. In round 2, the questions

>start at 10 bits >> Start at 8 bits (one byte)?

>each and increment by 10 bits >> Increment by 8 bits (Left shift three
times)


 so that the last question is worth 50
>bits. Scores will be displayed in the Octal numbering system.
>
>5. Before the game begins, a player will be selected at random by a
>computer to be the first to choose a question from the game board.

  Is it truely random or only pseudo-random?

>
>6. The game is played thusly: each player's score starts at 0 bits
>(or NULL). The game is controlled by the Master Nerd. Each player

>has a hand signalling switch. >> Interrupt signal?



 The player who was chosen to go first
>will pick a question from the game board. The question will then be
>read by the Master Nerd. Once the question has been read, the player

>who signals quickest >> fastest cycle time?


will be called upon to answer the question.
>
>7. The player who is in control of the board may pick any question
>of any category they desire.

>There is no requirement to pick the questions in order, and there is no
requirement to >stay with a category >> Random access device?

>until all its questions are exhausted. >> The stack is empty (stack under
flow?)


> In other words, the questions
>may be picked in any order the contesant who is in control of the board
>desires.
>
>8. A question may not be answered until the Master Nerd has read the
>question in its entirety. >> Or else a "collision" occurs?



> Once the question has been read, a player must signal within 3 seconds to
answer the question. >>> Timeout error or device not ready


If no player
>signals before the 3 seconds have elapsed then the question is withdrawn,
>and the correct answer will be read.
>
>9. The player signalling has 5 seconds to produce the correct answer.
>If the time elapses before the player successfully answers the question
>then the question is considered answered incorrectly by that player and

>the question is then re-opened to the remaining players. >> Abort,
Retry, Fail?
>
>10. If the question is answered correctly the bit value of the question
>will be added to the player's score. An incorrect answer will result in
>the bit value of the question being deducted from the player's score.
>The question is then re-opened to the remaining players, with the same
>time constraints as outlined in 8 and 9.
>
>11. Round one includes a special Nerd question, and round two includes
>two special Super Nerd questions, which are found only upon a player
>selecting the question where these special questions are hidden. When a
>player selects a Nerd or Super Nerd question, they will be allowed
>to wager any amount (greater than 0) that they will produce the correct
>answer to the question. In other words, the player will be able
>to determine the point value of the question. The amount wagered may be
>up to the player's score, or the value of the question, whichever is
>greater. If the question is answered correctly, the bits wagered will
>be added to the player's score. If the question is not answered
>correctly, the bits wagered will be deducted from the player's score.
>In such a case, the question will not be opened up to the other players.
>
>12. There is no time limit on rounds one and two. The rounds will
>continue until all questions on the board have been selected.
>
>13. The final round consists of one question which all three players
>will have the opportunity to answer. The players will first be told
>the category of the question. The players must then secretly record
>a wager that they will produce the correct answer. The wager can be any
>amount from 0 bits to their current total score. Once the players
>have recorded their wagers, the final question will be read. The
>players then have 30 seconds to secretly record their answer. Once
>the 30 seconds have elapsed, each player will be asked to reveal the
>answer they recorded. The players producing the correct answer will
>have the amount they wagered added to their score, while those producing
>an incorrect answer will have the amount they wagered deducted from their
>score.
>
>14. The player that has the highest number of bits at the end of the

>game is declared the First Place Winner. >> dev\winner\01

 The players with the second
>and third highest scores are considered the Second and Third Place

>Winners respectively. >> dev\winner\02 and dev\winner\03.

 In the case of a tie between any players, a tie

>breaking question will be asked. >> Re-hash.


 The first contestant to successfully
>answer the tie-breaking question will be awarded the place they are
>competing for (i.e. First or Second). The process will be repeated in
>the event of a three-way tie.
>
>15. Any questions or comments concerning these rules or the Nerd Trivia
>Challenge in general may be directed to ntc_at_vintage.org.
>
>EOF
>
>Sellam Alternate e-mail:
dastar_at_siconic.com
>---------------------------------------------------------------------------
---
>Don't rub the lamp if you don't want the genie to come out.
>
>             Coming this October 2-3: Vintage Computer Festival 3.0!
>                   See http://www.vintage.org/vcf for details!
>                        [Last web site update: 05/25/99]
>
>
Received on Sun Jun 27 1999 - 09:21:36 BST

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