Koala pad Q

From: Russ Blakeman <rhblake_at_bigfoot.com>
Date: Sat Jun 16 08:02:16 2001

Thanks to all that answered. Cp/m mode isn't important on the Koala anyway.

-----Original Message-----
From: owner-classiccmp_at_classiccmp.org
[mailto:owner-classiccmp_at_classiccmp.org]On Behalf Of Cameron Kaiser
Sent: Saturday, June 16, 2001 1:29 AM
To: classiccmp_at_classiccmp.org
Subject: Re: Koala pad Q


> >Just got a new-in-box Koala touch pad for a C64 - anyone ever use one on
a
> >128D ? I have a 64, 64C, 128 and 128D but I am going to thin the
collection
> >out to tjust the 128D and hopefully I can use this with it and not have
to
> >hang onto the 64 to keep using the pad.
>
> I would think it'd work fine. Nearly all the C64 carts I've
> tried with the 128D have worked. The main exception is the CP/M
> cart. But if you're on a C128, who needs it anyway. I've used the
> Koala on my Atari 8bits but have never had the Commodore version.

The KoalaPainter cartridge for the C64 works just fine on the C128. Jeff is
right -- with the exception of the CP/M cartridge, which doesn't work at
all,
and the Magic Voice, which requires you to hold down the C= key on bootup
to properly initialise the MMU to 64 mode, all 64 cartridges work fine on
its bigger brother.

There is also a disk version, and then another disk version for the Koala
light pen.

--
----------------------------- personal page:
http://www.armory.com/~spectre/ --
 Cameron Kaiser, Point Loma Nazarene University *
ckaiser_at_stockholm.ptloma.edu
-- When in doubt, take a pawn. -- Mission: Impossible
("Crack-Up") ------------
Received on Sat Jun 16 2001 - 08:02:16 BST

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