KIMplement for the C64

From: Hans Franke <>
Date: Fri Dec 6 09:40:01 2002

> > It is a bit to late for April 1st, so, Cameron you're a genius ...
> > any chance you're publishing the source code at one time? I'd
> > love to see this on a real computer :)

> What? the C64 isn't a *real* computer? ;-)

Well, let's skip this ... :)

> Seriously, though, the emulator core is system-independent but it needs a
> 6502 to run on (or an '816, I guess). To get all of the proper processor
> flags set quickly, it actually does run selected parts of the code natively.
> For example, an LDA-absolute is turned into two steps; first is the fetch
> from emulated memory, and then that result is turned into a native
> LDA-immediate and executed so I get my N and V flags set for free. I'd have
> to do a lot more work on another architecture.

Now, I'd love to see the source code.

> The Commodore One should kick butt with this, though.

Already a IIgs would add some speed...


VCF Europa 4.0 am 03./04. Mai 2003 in Muenchen
Received on Fri Dec 06 2002 - 09:40:01 GMT

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