More DELLness & TRON! :D

From: Bryan Pope <bpope_at_wordstock.com>
Date: Tue Jan 15 13:24:21 2002

MS-DOS.. Or a DOS shell in Windows 98 SE and lower (Windows XP and 2000
*SUCK* at running programs that use graphics) IIRC, it is compilied under
32-bit protected mode.

Bryan


>
> Hmmm, what systems will it run on?
>
> > ----------
> > From: Bryan Pope
> > Reply To: classiccmp_at_classiccmp.org
> > Sent: Tuesday, January 15, 2002 1:44 PM
> > To: classiccmp_at_classiccmp.org
> > Subject: Re: More DELLness & TRON! :D
> >
> > >
> > > ! From: Bryan Pope [mailto:bpope_at_wordstock.com]
> > > !
> > > !
> > > !
> > > ! >
> > > ! > For many of us in the younger crowd of computer geeks, Tron
> > > ! > was also very
> > > ! > influential in getting our interests fixated on computers
> > > ! > as children.
> > > ! > Tron and Wargames were two movies that influenced me substantially.
> > > ! >
> > > !
> > > ! At my college programming class, we had to create a
> > > ! Tic-tac-toe game. I added
> > > ! the "hidden" feature of being able to play with zero players.... ;-)
> > > !
> > > ! Bryan
> > >
> > > I was wondering when the obligitory WarGames reference would pop up.
> > BTW,
> > > how did the game run with zero players? Do you still have it around?
> > >
> >
> > David,
> >
> > I do still have it around! But not the source code.. :-( I can
> > email you
> > a copy if you want. The AI is not perfect though - sometimes X will win..
> >
> > The game would run in zero players just like in the movie - Showing
> > an
> > enitre game being played before starting a new one. It also kept track of
> >
> > which side won or if there was a draw.
> >
> > Bryan
> >
> > P.S. Oh, and I used FastGraph for the graphics... ;)
> >
> >
>
Received on Tue Jan 15 2002 - 13:24:21 GMT

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