Sound for DOS games on modern hardware?
Hello Ethan,
for PCI, I'm using the Diamond Sonic Impact sound cards which I'd gotten a
couple of years ago. They have the Aureal Vortex chip. I don't have any spares
though. I'm not sure it will do what you need, but it might be a possible
candidate.
Probably find them on eBay these days.
I'm sure glad I'd gotten a motherboard that still had a few ISA slots before
such became hard to get. Even when I get around to upgrading this system,
and the next motherboard might have to be all PCI, I'll still hang onto
this one
for a test system with ISA.
Best Regards
At 07:59 AM 6/19/03 -0700, you wrote:
>--- Mail List <mail.list_at_analog-and-digital-solutions.com> wrote:
> > I've got some Sound Blasters and Sound Blaster compatibles that I'd
> > be willing to trade for. Some ISA or Nubus parts might do.
>
>Assuming that I could get my girlfriend to allow me to rip out her
>sound card and put in a different one, there's the issue of PCI
>vs ISA. This machine has no ISA slots. The question is and remains
>how to play ancient DOS games that require sound on "modern" hardware.
>
>On my own machine, I had to disable the SBpro emulation device under
>W98 because it was causing my GUI to lock up after a random amount
>of time (minutes after reboot, not hours) - not the mouse pointer
>and keyboard, just the ability to select items with the mouse. This
>is with a Turtle Beach Montego Bay II card... Windows sound works
>just fine, but to keep the machine running, SBpro emulation had to go.
>
>I have solved the immediate problem with Wolf3D by grabbing an OpenGL
>implemntation of it (that uses my existing commercial maps). It runs
>just fine under W98, music and all (DirectX and what not). It does not
>solve the more abstract problem of how to play "Space Quest", etc.
>
>-ethan
Received on Thu Jun 19 2003 - 11:56:01 BST
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