Sound for DOS games on modern hardware?

From: Ethan Dicks <erd_6502_at_yahoo.com>
Date: Thu Jun 19 10:03:00 2003

--- Mail List <mail.list_at_analog-and-digital-solutions.com> wrote:
> I've got some Sound Blasters and Sound Blaster compatibles that I'd
> be willing to trade for. Some ISA or Nubus parts might do.

Assuming that I could get my girlfriend to allow me to rip out her
sound card and put in a different one, there's the issue of PCI
vs ISA. This machine has no ISA slots. The question is and remains
how to play ancient DOS games that require sound on "modern" hardware.

On my own machine, I had to disable the SBpro emulation device under
W98 because it was causing my GUI to lock up after a random amount
of time (minutes after reboot, not hours) - not the mouse pointer
and keyboard, just the ability to select items with the mouse. This
is with a Turtle Beach Montego Bay II card... Windows sound works
just fine, but to keep the machine running, SBpro emulation had to go.

I have solved the immediate problem with Wolf3D by grabbing an OpenGL
implemntation of it (that uses my existing commercial maps). It runs
just fine under W98, music and all (DirectX and what not). It does not
solve the more abstract problem of how to play "Space Quest", etc.

-ethan
Received on Thu Jun 19 2003 - 10:03:00 BST

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