"Nobody programs in machine language"
>> I remember one program where I, honest to god, had to optimize the
>> code because I was something like 7 bytes too big, [...]
> Remember... in the ART of assembler programming.... shaving off the
> size of the code is only 49% of the art. The 51% of the ART is
> shaving off cpu cycles necessary to run it by careful choice of
> instructions and algorithms and data structures :)
This reminds me of when I looked at the Tempest ROM images. That's a
full game in only 24K of ROM - and something like 4K of RAM. I was
very impressed. There's something like half the ROM code that I still
don't really understand....
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Received on Mon Jun 21 2004 - 21:58:37 BST
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