"Nobody programs in machine language" (was: Modern
From: William Donzelli <aw288_at_osfn.org>
>A serious gamer I know says that there are actualy fairly few graphics
>engines out there - many game companies buy the right to use existing
>ones.
This is more and more true. Content, all things being equal, is really what
pulls a gamer back in, so many shops license an engine to avoid the cost of
that development effort. Indeed, id Software (makers of Doom, Quake, Castle
Wolfenstien, etc.) makes far more licensing their engine than on their own
game. The Unreal engine is also very popular.
Oddly enough, no machine language to be seen in either.
Ken
Received on Tue Jun 22 2004 - 23:33:26 BST
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: Fri Oct 10 2014 - 23:37:00 BST