Modern Electronics (was Re: List charter mods & headcount... ;

From: Teo Zenios <teoz_at_neo.rr.com>
Date: Wed Jun 23 12:39:01 2004

----- Original Message -----
From: "Doc Shipley" <doc_at_mdrconsult.com>
To: <General_at_mdrconsult.com>
Sent: Wednesday, June 23, 2004 12:45 PM
Subject: Re: Modern Electronics (was Re: List charter mods & headcount... ;


.
>
> There's another huge problem with game development. A guy I work
> with in AZ had a new game engine and story plot on the boards, had
> tested it running in Linux, and were ready to port to mainstream
> platforms. His group found that to gain access to what they needed to
> run on XBox and/or Windows, they had to sign developer contracts that
> would effectively prohibit sale of their game on any other platform, and
> gave Microsoft considerable control over pricing, target market, and
> even content and development of the game itself.
>
> Michael told me that the only upside to the MS terms was that Sony's
> terms were much *worse*.
>
>
> Doc
>

I think all the console makers try to get games as exclusives, Nintendo
pioneered this trick over 10 years ago.
Console makers have final say on what gets sold, so developers cant flood
the market with crap like the games that killed the Atari 2600.
Received on Wed Jun 23 2004 - 12:39:01 BST

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