CGA Modes (Wuz: Win 3.0)

From: Scott Walde <scott_at_saskatoon.com>
Date: Mon Feb 2 21:09:56 1998

On Mon, 2 Feb 1998 Philip.Belben_at_powertech.co.uk wrote:

> >>Is it some kind of "Super CGA" that wasn't really supported by anyone?
> >
> > I know some game companies "tweaked" certain memory registers or something
> > so that standard CGA could do 320x200x16 colors, but as far as I'm aware,
>
> I never heard of 320 x 200 x 16 for the CGA - I seem to remember 160 x
> 200 x 16 - surely it would not have had the memory for the other?

Both the IBM PCjr and the Tandy 1000 line had 320x200x16. If you look at
the system requirements of late 80s, early 90s Sierra games you'll find
many of them support 'Tandy Graphics'.

As a side note... the Tandy 1000 line also supported three-voice digital
sound--also stolen from the PCjr. You will also find this supported in
those games too.

ttfn
srw
Received on Mon Feb 02 1998 - 21:09:56 GMT

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