CGA Modes (Wuz: Win 3.0)

From: Mike Allison <mallison_at_konnections.com>
Date: Mon Feb 2 22:27:02 1998

I'm sure my 3270pc handles a "better" quality CGA. It just looks like
EGA, thought it was... It was running a version of Norton Utes and it
was just beautiful turquoise blue set and clear characters.

I'd have to think this was better than CGA, especially since it took two
coupled long cards to run the video...

-Mike

Scott Walde wrote:
>
> On Mon, 2 Feb 1998 Philip.Belben_at_powertech.co.uk wrote:
>
> > >>Is it some kind of "Super CGA" that wasn't really supported by anyone?
> > >
> > > I know some game companies "tweaked" certain memory registers or something
> > > so that standard CGA could do 320x200x16 colors, but as far as I'm aware,
> >
> > I never heard of 320 x 200 x 16 for the CGA - I seem to remember 160 x
> > 200 x 16 - surely it would not have had the memory for the other?
>
> Both the IBM PCjr and the Tandy 1000 line had 320x200x16. If you look at
> the system requirements of late 80s, early 90s Sierra games you'll find
> many of them support 'Tandy Graphics'.
>
> As a side note... the Tandy 1000 line also supported three-voice digital
> sound--also stolen from the PCjr. You will also find this supported in
> those games too.
>
> ttfn
> srw
Received on Mon Feb 02 1998 - 22:27:02 GMT

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