16 bit 6502?! No, you don't want it... trust me!
>Having spent 2 years programming the 65816, believe me you DON'T want to
>play with a 16 bit 6502!!!! The memories, the memories.... There was a
>processor dog if ever I saw one. Interpretation of opcodes was dependant
on
>the mode the processor was set to, and so if you branched to a section of
>code when you were in the wrong mode, results were... screwy.
>
<snip>
(Getting off topic a bit)
I believe Nintendo did pretty good with it in their second generation
system, the "Super Nintendo."
-- Kirk
Received on Sun Mar 01 1998 - 08:01:44 GMT
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