The Future of Commodore (fwd from cbm-hackers)

From: Jason McBrien <jbmcb_at_hotmail.com>
Date: Fri Jun 18 11:39:07 2004

How about an all-singing, all-dancing super Commodore emulator? Emulates
PET, C16, VIC20, C64, Plus4, C128, Amiga 500/1000/2000, all relevant
cartridge and expansion slots, internal IDE hard drive to store program, and
disk/tape images.

>From: Cameron Kaiser <spectre_at_floodgap.com>
>Reply-To: "General Discussion: On-Topic and Off-Topic
>Posts"<cctalk_at_classiccmp.org>
>To: cctalk_at_classiccmp.org
>Subject: The Future of Commodore (fwd from cbm-hackers)
>Date: Fri, 18 Jun 2004 07:01:08 -0700 (PDT)

>I spoke with Darren Melbourne, the man behind Ironstone, as well. Ironstone
>is responsible for the C64-joystick C= will start to sell around
>october/november. I, of course, asked him about the hardware.
>The bad news: it will a single chip ASIC. I only forgot to ask him if the
>ROM with OS and games were inside the ASIC or apart.
>The good news: I know about who is behind the development of this C64 and
>therefor we can expect quite some suprises:
>- The new C64 will have at least 265 colours
>- It will have higher resolutions
>- It will have two SID's onboard
>- The ASIC runs on 27 MHz. I hardly can imagine it needs 27 cycles to
>emulate one of the original C64.
>- I asked Darren if there are plans to produce a big C64 based on this
>print. So he revealed that, although it resembles a joystick, all
>connections of the normal ports are available in the form of pads. So one
>could solder his own expansionport, userport or whatever to this stick.
>- Regarding the extra features: they want to publish the memorymap and
>other
>technical details so programmers are able to develop new games etc. for
>this
>new C64.
>

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Received on Fri Jun 18 2004 - 11:39:07 BST

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